Arrow is a platform FPS game made in 9 weeks halftime. The art style was inspired by Rime and Overwatch.
My responsibilities include:
- Concept for the player arms, arrows and manhack enemy
- Responsible for texturing pipeline and direction.
- Complete 3d model and textures for player arms.
- Complete 3d model and textures for arrows.
- Wall and archway modules.
- Props and misc. modules in all levels.
A selection of the assets I made for Aóra.