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Arrow is a platform FPS game made in 9 weeks halftime. The art style was inspired by Rime and Overwatch.

My responsibilities include:

  • Concept for the player arms, arrows and manhack enemy
  • Responsible for texturing pipeline and direction.
  • Complete 3d model and textures for player arms.
  • Complete 3d model and textures for arrows.
  • Wall and archway modules.
  • Props and misc. modules in all levels.

A selection of the assets I made for Aóra.